Good to see we can take advantage of our big windows to grow some plants.
Good to see we can take advantage of our big windows to grow some plants.
Gather up your family and friends for the newest PINKALICIOUS AND PETERRIFIC game!
Players take turns completing silly challenges that the whole family can enjoy. Sing, dance, act, and draw – and maybe even get a unicorn challenge!
What many of us at GBH are working on…
From Alaska to homes all across the U.S., MOLLY OF DENALI, a groundbreaking new PBS KIDS series produced by WGBH Boston, will premiere nationwide July 15, 2019 on PBS stations, the 24/7 PBS KIDS channel and PBS KIDS digital platforms.
The first nationally distributed children’s series to feature a Native American lead character, MOLLY OF DENALI is about Alaska Native Molly Mabray, a feisty and resourceful 10-year-old Gwich’in/Koyukon/Dena’ina Athabascan girl, who takes viewers ages 4 to 8 along with her on adventures and fosters literacy skills along the way. With an emphasis on family and intergenerational relationships, episodes of MOLLY OF DENALI model Alaska Native values, such as respecting others, sharing what you have and honoring your elders, while showcasing contemporary aspects of rural life, including strong female role models and how technology aids in communication.
“PBS KIDS has a longstanding commitment to celebrating inclusiveness and diversity, and we’re delighted to further that mission through MOLLY OF DENALI,” said Linda Simensky, Vice President, Children’s Programming, PBS. “We can’t wait for families to meet MOLLY OF DENALI, who will introduce them to some of the richest cultures in our nation.”
MOLLY OF DENALI is grounded in a pioneering curriculum focused on informational text, a foundational aspect of literacy education. Informational texts are designed to convey information and can include written words, images, graphics, video and oral language. In every episode, Molly navigates her world and solves problems with the help of books, online resources, field guides, historical documents, maps, tables, posters, photos, Indigenous knowledge from elders, her very own vlog and more.
“We’re excited to bring the world of MOLLY OF DENALI to audiences everywhere,” said WGBH Executive Producer Dorothea Gillim. “What began with the idea of creating a show based on the joy children find in ‘playing store’ has evolved into the story of kids and community, and an authentic reflection of life in Alaska, with an important Informational Text curriculum to support it.”
MOLLY OF DENALI includes Alaska Native voices in all aspects of the production, both on camera and behind the scenes. Every Indigenous character is voiced by an Indigenous actor, including the lead character of Molly, who is voiced by Alaska Native Sovereign Bill (Tlingit and Muckleshoot). Alaska Native screenwriters and producers are also part of bringing the series to life. WGBH Boston developed MOLLY OF DENALI with a working group of Alaska Native advisors, and is creating opportunities for developing Alaska Native talent via a Scriptwriting Fellowship. The show also gives young viewers a window into the Alaskan experience through live-action interstitials featuring local children and regions filmed by Alaskan production teams, including Alaska Public Media, KUAC, UAF Frame and Channel Films. The theme song was sung by Phillip Blanchett and Karina Moeller of the Yupik Alaska Native band Pamyua, and the Athabascan fiddle and traditional drum in the song were played by Gwich’in fiddler Brenna Firth.
“I’m thrilled that Alaska Native children will get to see themselves and our vibrant cultures represented in MOLLY OF DENALI,” said Princess Daazhraii Johnson, Creative Producer of the series. “Equally important is having a positive representation of Alaska Native culture shared with a broader audience. The show also reinforces for children that no matter where they’re from or where they live, we are all much more alike than we are different.”
MOLLY OF DENALI is being developed as part of the Corporation for Public Broadcasting (CPB) and PBS Ready To Learn Initiative with funding from the U.S. Department of Education. The Ready To Learn Initiative brings educational television and digital media resources to children ages 2-8, and aims to promote early science and literacy learning, with an emphasis on supporting children from underserved communities.
“As a signature component for the CPB-PBS Ready To Learn Initiative, MOLLY OF DENALI presents high-quality, innovative educational content promoting literacy skills while exposing young learners to cultural diversity in a positive and authentic way,” said Deb Sanchez, CPB Senior Vice President, Education and Children’s Content. “CPB supports both education and diversity through its investments in the MOLLY OF DENALI production, ensuring that Alaska Natives are involved in all aspects and all levels of production and the creation of multi-station educational resources focused on rural children.”
Each episode of MOLLY OF DENALI will include two 11-minute stories as well as a live-action interstitial. The first season will feature 38 half-hour episodes, along with a one-hour special.
Starting in May 2019, kids and families can share in the early adventures of Molly and her friends through a new eight-part podcast series, a prequel to the PBS KIDS show debuting in July. Drawing on Native storytelling to introduce Molly and her home, The Molly of Denali podcast is a first from WGBH, in partnership with PRX and Gen-Z Media.
The series is co-produced by WGBH and its animation partner, Atomic Cartoons, in association with CBC Kids. MOLLY OF DENALI is developed and produced with funding from CPB, the Department of Education’s Ready To Learn Grant, public television viewers and the Province of British Columbia Production Services Tax Credit. Corporate funding provided by Homer.
Alaska Native working group: Adeline P. Raboff, Dewey Kk’ołeyo Hoffman, Luke Titus and Rochelle Adams. Language Advisors: Adeline P. Raboff, Lance X’unei Twitchell, Lorraine David, Marie Meade and Marjorie Tahbone. Informational text advisor: Nell K. Duke, University of Michigan.
If you have the FreeTime Unlimited Service from Amazon, try our brand new Alexa skill! It’s called “Hey Arthur!” and it features jokes, tips, trivia, and even exercise routines with Arthur, Muffy, and Buster!
You can find over two hours of audio fun in the current version, and there’ll be double that with our Version 2 upgrade this spring.
The ARTHUR Alexa team includes Bill, Gentry, Sienna, Jeff#1, Lizzy, Tina, Jeff#2, Jon, Deb, Nicole, Madeleine, Bob, Terry, Carol, Evie, Alan and our pals at QCatalyst.
Help Pinkalicious and Peterrific create and play with animated stickers in our brand new Pinkatastic Stickers HTML5 game! Draw and color your own stickers, and play with character stickers in five unique settings. Then, watch your stickers come to life as they animate in your finished picture.
“Mission: Water” – a Mixed Reality Experience for Middle School Classrooms.
Demo at SMASH 2018.
“Mission: Water” is a pair of linked Microsoft’s Mixed Reality apps offering middle school students a unique experience in the search for water in the solar system. Under development here at WGBH with teams from WGBH Children’s Media and Education and WGBH Digital Services, the project is at a prototyping stage ahead of classroom testing this fall and deployment early next year.
Using beautiful 3D imagery this app creates an experience designed for the classroom.
The apps include a parallel experience to allow one player at a time to be the explorer (wearing the Mixed Reality head-mounted display) and other another student or students to act as “Mission Control” using desktop computers, guiding the explorer and reviewing data collected during the game.
Players work in tandem to collaborate and review data in order to discuss and decide the optimal places in the solar system to collect water in support of a fictionalized mission.
The apps will be available for free in 2019 through Microsoft’s app store. Supporting content will be available for free through PBS LearningMedia. Generous funding is provided by Microsoft.
Production Team: Dan Hart, Kennedy Bailey, Jeff Bartell, Sophie Calhoun, Elizabeth Walbridge, and Bill Shribman
PBS LearningMedia: Dr. Rachel Connolly, Jake Foster, Caitlin Steer and Pegeen Wright
External Advisor: Dr. Jim Green, Planetary Science Division Director, Office of the Associate Administrator for NASA’s Science Mission Directorate
Here’s where to apply.
Please note we are not looking for video producers or video editors, per se. This posting is for digital games and app production and so we’re looking for experience there.
WGBH Children’s Media department is an international leader in creating compelling educational and engaging media for a wide variety of audiences. The group develops content for all major platforms and, please note, this position is focused on digital games development. The department’s work in digital reaches a huge online and mobile audience, in and out of homes and classrooms.
The work we produce is of the highest caliber and the team that makes these games and related content is proud of their reach, their demonstrated learning outcomes, and humbled by the many awards won. This vibrant digital work for kids keeps public media relevant in the 21st century and the collaborative, team-based approach to creating these products – and makes WGBH a dynamic, friendly and exciting place to work. The team also partners with learning scientists to build the research base for understanding early learning with interactive technology.
This position would be in the Children’s Media department, mostly supporting a variety of digital kids apps and game-based projects.
We are looking for a Senior Digital Producer to join our Children’s Media and Education team at WGBH. You will be producing educational games, rich-media interactive features and supporting content for two or more of our award-winning children’s properties. Our audiences are kids and adults, formal and informal educators, funders and partners, clients and distributors. We publish to desktop, mobile and many other interactive platforms. The senior producer’s task is to oversee the team, staffing, budgets, interns, grant deliverables, partners relationships and schedules and to bring these projects in on time and on budget and at an industry-leading level of quality.
Working with executive producers and staff in other departments within WGBH, you will produce and manage several projects in a senior leadership role. You will contribute to design, editorial and strategic planning processes but ultimately your job is not to design, write or code but to produce, managing editorial, design and technical staff as needed. You will be responsible for the budgeting, scheduling and management of resources needed and you will work with colleagues to assure your projects meet all appropriate deadlines.
With appropriate support from WGBH, you will be required to work in a way that is compliant with all Federal regulations relating both to budgetary compliance and to FTC and FCC rules about multimedia and children.
Senior Digital Producers may also manage user testing, write proposals, oversee vendor or freelance partners, manage junior staff and interns, report to funders, and direct photography, video or voice-over sessions. Typical duties for a digital producer will vary by project.
The Senior Digital Producer has a key role in creating and sustaining a vision for any digital product, whether it’s a web site, a web game or an app, especially in maintaining narrative and educational integrity amidst the many constraints and competing priorities of a typical project.
To see a range of the team’s recent work or learn more about the team please explore this blog and be prepared to discuss our work should you be selected for an interview.