Dark Bunny Needs Your Help!

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Dark Bunny​ Needs Your Help! is a new cooperative ARTHUR game.

Based on a video game that appears in an episode of ARTHUR, Dark Bunny brings players into the world of Dark Bunny – with Sue Ellen or Bionic Bunny as a sidekick – on a quest to save the people of The City from the bad energy of Dr. Aardvarkian.

Fly rocket scooters to collect fuel (and snacks!), protect others, and rescue citizens and pets who have been captured by the nefarious ne’er-do-well. This HTML5 game has one- and two-player modes, allowing for cooperation both between the characters AND between players.

So team up with Dark Bunny, Sue Ellen, and Bionic Bunny, and work together to defeat the infamous Dr. Aardvarkian once and for all!

You’ll find the game at: https://pbskids.org/arthur/games/dark-bunny

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Coming Soon: Molly of Denali

What many of us at GBH are working on…

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From Alaska to homes all across the U.S., MOLLY OF DENALI, a groundbreaking new PBS KIDS series produced by WGBH Boston, will premiere nationwide July 15, 2019 on PBS stations, the 24/7 PBS KIDS channel and PBS KIDS digital platforms.

The first nationally distributed children’s series to feature a Native American lead character, MOLLY OF DENALI is about Alaska Native Molly Mabray, a feisty and resourceful 10-year-old Gwich’in/Koyukon/Dena’ina Athabascan girl, who takes viewers ages 4 to 8 along with her on adventures and fosters literacy skills along the way. With an emphasis on family and intergenerational relationships, episodes of MOLLY OF DENALI model Alaska Native values, such as respecting others, sharing what you have and honoring your elders, while showcasing contemporary aspects of rural life, including strong female role models and how technology aids in communication.

“PBS KIDS has a longstanding commitment to celebrating inclusiveness and diversity, and we’re delighted to further that mission through MOLLY OF DENALI,” said Linda Simensky, Vice President, Children’s Programming, PBS. “We can’t wait for families to meet MOLLY OF DENALI, who will introduce them to some of the richest cultures in our nation.”

MOLLY OF DENALI is grounded in a pioneering curriculum focused on informational text, a foundational aspect of literacy education. Informational texts are designed to convey information and can include written words, images, graphics, video and oral language. In every episode, Molly navigates her world and solves problems with the help of books, online resources, field guides, historical documents, maps, tables, posters, photos, Indigenous knowledge from elders, her very own vlog and more.

“We’re excited to bring the world of MOLLY OF DENALI to audiences everywhere,” said WGBH Executive Producer Dorothea Gillim. “What began with the idea of creating a show based on the joy children find in ‘playing store’ has evolved into the story of kids and community, and an authentic reflection of life in Alaska, with an important Informational Text curriculum to support it.”

MOLLY OF DENALI includes Alaska Native voices in all aspects of the production, both on camera and behind the scenes. Every Indigenous character is voiced by an Indigenous actor, including the lead character of Molly, who is voiced by Alaska Native Sovereign Bill (Tlingit and Muckleshoot). Alaska Native screenwriters and producers are also part of bringing the series to life. WGBH Boston developed MOLLY OF DENALI with a working group of Alaska Native advisors, and is creating opportunities for developing Alaska Native talent via a Scriptwriting Fellowship. The show also gives young viewers a window into the Alaskan experience through live-action interstitials featuring local children and regions filmed by Alaskan production teams, including Alaska Public Media, KUAC, UAF Frame and Channel Films. The theme song was sung by Phillip Blanchett and Karina Moeller of the Yupik Alaska Native band Pamyua, and the Athabascan fiddle and traditional drum in the song were played by Gwich’in fiddler Brenna Firth.

“I’m thrilled that Alaska Native children will get to see themselves and our vibrant cultures represented in MOLLY OF DENALI,” said Princess Daazhraii Johnson, Creative Producer of the series. “Equally important is having a positive representation of Alaska Native culture shared with a broader audience. The show also reinforces for children that no matter where they’re from or where they live, we are all much more alike than we are different.”

MOLLY OF DENALI is being developed as part of the Corporation for Public Broadcasting (CPB) and PBS Ready To Learn Initiative with funding from the U.S. Department of Education. The Ready To Learn Initiative brings educational television and digital media resources to children ages 2-8, and aims to promote early science and literacy learning, with an emphasis on supporting children from underserved communities.

“As a signature component for the CPB-PBS Ready To Learn Initiative, MOLLY OF DENALI presents high-quality, innovative educational content promoting literacy skills while exposing young learners to cultural diversity in a positive and authentic way,” said Deb Sanchez, CPB Senior Vice President, Education and Children’s Content. “CPB supports both education and diversity through its investments in the MOLLY OF DENALI production, ensuring that Alaska Natives are involved in all aspects and all levels of production and the creation of multi-station educational resources focused on rural children.”

Each episode of MOLLY OF DENALI will include two 11-minute stories as well as a live-action interstitial. The first season will feature 38 half-hour episodes, along with a one-hour special.

Starting in May 2019, kids and families can share in the early adventures of Molly and her friends through a new eight-part podcast series, a prequel to the PBS KIDS show debuting in July. Drawing on Native storytelling to introduce Molly and her home, The Molly of Denali podcast is a first from WGBH, in partnership with PRX and Gen-Z Media.

The series is co-produced by WGBH and its animation partner, Atomic Cartoons, in association with CBC Kids. MOLLY OF DENALI is developed and produced with funding from CPB, the Department of Education’s Ready To Learn Grant, public television viewers and the Province of British Columbia Production Services Tax Credit. Corporate funding provided by Homer.

Alaska Native working group: Adeline P. Raboff, Dewey Kk’ołeyo Hoffman, Luke Titus and Rochelle Adams. Language Advisors: Adeline P. Raboff, Lance X’unei Twitchell, Lorraine David, Marie Meade and Marjorie Tahbone. Informational text advisor: Nell K. Duke, University of Michigan.

Plum’s Latest App!

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In time for Earth Day, we launch Outdoor Family Fun with Plum for iOS and Android.

Does your family have a few minutes at the bus stop or 15 minutes to play outside? Try a mission from Plum and start building a healthy habit! Spending time outdoors has many benefits and nature is all around – you just have to look!

This app offers daily activities that will get your family outside, exploring your neighborhood and learning about nature. It’s part of PLUM LANDING, a PBS KIDS project that helps kids develop a love for this amazing and beautiful planet we call home.

 

Features

  • 150+ unique missions to explore your neighborhood’s plants, animals, weather, and more
  • Hundreds of tips to help your family talk about nature and science
  • New missions and achievement badges that unlock as you use the app
  • Digital tools to help your family observe and interact with nature
  • Daily sets of suggested missions to try
  • Progress tracker to look back on missions and achievements

For more learning adventures with Plum, visit pbskids.org/plumlanding

Amazon: https://www.amazon.com/dp/B071XWTD2X/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1492799831&sr=1-1&keywords=family+fun+plum

Google Play: https://play.google.com/store/apps/details?id=org.pbskids.outdoorfamilyfunwithplum&hl=en

iOS App Store: https://itunes.apple.com/us/app/outdoor-family-fun-with-plum/id1218401498?mt=8

Peep & Tynker

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Tynker, the leading creative coding platform that has enabled more than 35 million kids around the world to code, today announced partnerships with public media leader WGBH Boston, Mattel, and Parrot Education to expand activities and opportunities for teachers and students to participate in the Hour of Code, taking place from December 5-11, 2016.

Hour of Code is the largest global education event in history with more than 200 million participants since 2012. Through previous Hour of Code events, more than 30 million students used Tynker across more than a dozen countries.

“We want to turn your students’ passion for playing video games, crafting with Minecraft, and playing with toys into valuable life skills,” says Krishna Vedati, CEO of Tynker. “We have designed this year’s activities to spark a deeper interest in STEM subjects, computer programming, and engineering.”

Tynker’s new Hour of Code partnership with WGBH Boston will provide early elementary students the opportunity to build storytelling and animation projects such as Dance with Friends and Nature Walk with characters from the popular website and TV series PEEP and the Big Wide World.

“WGBH and Tynker share the same mission of giving children the foundation they need to develop their STEM knowledge,” says Marisa Wolsky, Executive Producer of PEEP and the Big Wide World. “In bringing characters from PEEP and the Big Wide World to the Hour of Code, together we will be able to capitalize on the power of story and appealing characters to teach foundational computational thinking concepts to young learners.”

Students in upper elementary and middle school will be able to program their Hot Wheels cars to win races and help the ghouls of Monster High complete a scavenger hunt.

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“At Mattel, we’re passionate about harnessing the power of play to drive learning and development for kids around the world,” said Geoff Walker, Mattel’s Chief Strategic Technology Officer. “We’re thrilled to partner with Tynker to help kids to learn to code in a fun and engaging way.”

Students who are already comfortable with coding fundamentals can try Counter Hack and Toxic Jungle, Tynker’s new JavaScript and Python tutorials, where they get a taste of real-world programming with mainstream languages.

Young learners who enjoy Minecraft can also use Tynker to modify their experience as they program mods, customize skins, and resource packs, and design add-ons. Those with access to connected toys like Sphero, Lego WeDo, or Parrot drones can program their devices with code using the Tynker tablet app.

Through its partnership with Parrot, Tynker is offering a chance for teachers to win a drone. To enter, teachers need to tweet a picture of their students doing an Hour of Code with Tynker using the tag #iwantafreedrone to @GoTynker and @ParrotEducation. Winners will be chosen from all entries on December 14.

Jerome Bouvard, Director of Parrot Education, has seen countless applications of Parrot drone technology used across all industries. “There is a drone revolution occurring across the globe,” says Bouvard. “Drones provide an aerial perspective, giving rise to new applications that have not even been imagined yet. Programming drones with Tynker will inspire kids with new and exciting ways to learn as they program aerial stunts, take pictures, or send the drone on a flight plan.”

Tynker’s Hour of Code activities are the best option for teachers to engage their students in coding. Teacher-friendly features include easy setup, progress tracking, completion certificates, and STEM curriculum options beyond the Hour of Code. With Tynker’s classroom management features, teachers can easily add and organize students, assign age-appropriate activities, and track progress. Teachers can register and get started by visiting https://www.tynker.com/hour-of-code/teacher

In addition to the new and existing partnerships, Tynker will offer limited opportunities and special prizes for Hour of Code participation from December 5-11, including:

  • Free download of the Tynker for Schools App on iPads and Android tablets, usually $5.99
  • The chance for teachers to win free drones
  • New cross-curricular activities for teachers to connect coding to other subjects such as Social Studies, Math, and Science

“Hour of Code is a fantastic way to engage kids in the global learning community around STEM and computer coding,” says Vedati. “Our exciting new partners and products will ensure that anyone, at any level, can find a fun and entertaining way to join Hour of Code and learn about coding.”

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Where’s Waldo? Here!

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Our new ARTHUR game just launched!

In Waldo Loves Muffy, players use logic to help Waldo (Muffy’s long-forgotten imaginary friend) find his way back to her, collecting as many hearts as you can along the way. But there are dangerous obstacles: creepy eyeball creatures, tiny passages, and dead ends abound. Players place pieces into the game to turn Waldo left, right, and diagonally; and to help him get past the obstacles. For added fun, guide Waldo to the magic hat, which transforms him into Cowboy Waldo, Elvis Waldo, Sherlock Waldo, and more!

This addicting HTML5 game was produced by Gentry with Jeff and Dennis.