Widening the Reach for Early Literacy

Spanish translation of HGSE’s pre-literacy app Small Wonders, produced by Reach Every Reader and GBH, lets more families play and learn

Over half of American children are not proficient readers by the end of third grade, a year that represents a significant benchmark for a child’s educational trajectory. And researchers know that early literacy lays the groundwork for later success; a student who is unable to read adequately in first grade has a 90% chance of reading poorly in fourth grade, and a 75% chance of reading poorly in high school. 
 
As part of its work to provide comprehensive early literacy solutions through research in education, developmental psychology, and technology, the Reach Every Reader initiative — a collaboration between the Harvard Graduate School of Education, the Massachusetts Institute of Technology Integrated Learning Initiative, and Florida State University — is expanding access to its pioneering Small Wonders app. 

In partnership with GBH, the leading multiplatform creator for public media  that jointly developed Small Wonders, Reach Every Reader is now releasing a free Spanish translation, Vaivén de Palabras, to enable Spanish-speaking families to engage in the kind of conversational back-and-forth and play- or curiosity-based exchanges that are key to fueling early literacy.

Early Learning Apps

The English-language version of Small Wonders was released in spring 2021 as part of Reach Every Reader’s innovative approach to making early literacy widely accessible in new formats — in this case, via interactive, educational games and activities designed for children and their parents, available for free as apps for mobile devices. Small Wonders was one of three pre-literacy apps that HGSE released at the time, along with Animal Antics and Photo Play. Since then, the apps have garnered nearly 30,000 downloads, and Animal Antics and Small Wonders were selected for the Notable Children’s Digital Media List by the Association for Library Service to Children. 

Now, the team behind Small Wonders — which includes app developers from GBH and researchers from Reach Every Reader — is expanding that reach with Vaivén de Palabras.

HGSE Senior Lecturer Joe Blatt, a faculty co-chair of the Learning Design, Innovation, and Technology master’s program at HGSE, developed the Small Wonders app in collaboration with HGSE Professor Paola Uccelli, Lecturer David Dockterman, and researcher Rosa Turco, then a doctoral candidate who has since earned her Ph.D. from Harvard.

“We know that parents want to support their children’s readiness to learn how to read and write. We created the Reach Every Reader pre-literacy apps to help families do this, by providing fun games and activities that incorporate parent-friendly prompts for sustained conversation and vocabulary growth,” says Blatt. “By sharing these apps for free, we hope to make a difference for all children — so we are delighted that the Small Wonders approach to literacy is now even more accessible to Spanish-speaking families. We hope that Vaivén de Palabras brings joyful interaction and preparation for reading to an even broader audience of parents and children.”

“Vaivén de Palabras promotes back-and-forth conversations for Spanish-speaking families, so that parents can engage their young children in the language they know best.”

GBH’s Senior Executive Producer and Director of Digital Partnerships Bill Shribman led the production team that developed the app with HGSE. “We were delighted to be able to bring GBH’s expertise in creating educationally-based and intergeneration games in partnership with HGSE to encourage early literacy,” says Shribman. “Now with a fully translated version of our Small Wonders app, including Spanish versions of its many videos and catchy songs, we are excited that Vaivén de Palabras can reach a whole new Spanish-speaking audience.”

From the Reach Every Reader team, Uccelli and Turco led the research behind the app’s translated edition, ensuring that conversational interplay stayed at the center. Unlike other apps, which may tend to create distance between parents and children, Small Wonders/Vaivén de Palabras focuses on relationship building and talking as a pathway to learning. “Vaivén de Palabras was designed to bring parents and children closer by providing ideas for fun conversations that support young children’s literacy development and overall learning,” says Uccelli.

The app “promotes back-and-forth conversations for Spanish-speaking families, so that parents can engage their young children in the language they know best,” she continues. “Sharing personal anecdotes, creating imaginary stories, planning future events, and explaining and discussing emotions are all examples of back-and-forth conversations that parents and children can enjoy while using the app, but also beyond the app. What children learn while talking to their parents in Spanish will offer them a foundation for literacy not only in Spanish but also in English.”

Indeed, research shows that children with a strong foundation in their first language have a significantly easier time learning English, and it is beneficial for parents to talk to their children in their own first language. Vaivén de Palabras has the potential to expand pre-literacy support for millions of children and their families.

Vaivén de Palabras and HGSE’s other pre-literacy apps for families are currently available for free on the App Store and the Google Play Store.


The GBH team included Gentry, Bill, Kevin, Dan, Nolan, Jeff, Lizzy, Li, Louise, Kit, Sienna, Kimberley, Sophie, Mike, Bethany, Marnie, Alan, and Kate. Translation services provided by centauro.com.

New ARTHUR Games!

The ARTHUR team is excited to share news about three new digital games, all funded by PBS Kids with a research grant from the Chan Zuckerberg Initiative:

  • TOWER OF COWS (D.W.’s favorite game), where players stack cows in a series of increasingly difficult challenges;
  • MUFFY’S PARTY PLANNER gives players the chance to join Muffy in designing parties, paying close attention to the clients’ needs; and
  • KINDERGARTEN HELPERS lets players follow the Elwood City kindergarten kids’ preferences to create a fun school experience for all.

Since launching on the ARTHUR website and in the PBS Kids games app, all three games have garnered over 2 million plays.

The team was Gentry, Dan, Jolin, Nolan, Eric, Lauren, Sophie, Lizzie, Kate, Alan, Kimberlee, Isaac, Li, and Bill.

Computational Thinking for Preschoolers: Debugging Activities

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Producers from WGBH and Kentucky Educational Television and researchers from EDC have been collaborating on the research and development of brand-new computational thinking activities for preschoolers! These fun hands-on activities and apps (not yet published) were all created as part of a research project funded by the National Science Foundation called Integrating Computational Thinking into Mathematics Instruction in Rural and Urban Preschools.

 

Preschoolers can learn debugging and math through these fun activities:

Sound Shakers

Children fix sound shakers that don’t make sounds.

Monkey Dance
Children practice a two-step dance and identify mistakes in the teacher’s dance steps.

Monkey Bridge
Children fix a bridge that won’t stand up.

Colorful Caterpillars
Children debug clay caterpillars with colorful patterns.

Road Repair
Children use geometric shapes to fix holes in a road so a car can get across. Get a glimpse of the debugging app in development.

 

See how these activities are part of a larger computational thinking preschool curriculum in this Teacher Guide.

CT Teacher Guide

CT Standards

 

 

© 2019 WGBH Educational Foundation. All rights reserved. Funding provided by the National Science Foundation. This material is based upon work supported by the National Science Foundation under Grant No. 1640135. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Computational Thinking for Preschoolers: Sequencing Activities

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Producers from WGBH and Kentucky Educational Television and researchers from EDC have been collaborating on the research and development of brand-new computational thinking activities for preschoolers! These fun hands-on activities and apps (not yet published) were all created as part of a research project funded by the National Science Foundation called Integrating Computational Thinking into Mathematics Instruction in Rural and Urban Preschools.

Preschoolers can learn sequencing and math through these fun activities:

Play the Robot Game
Children teach a “robot” how to put on a jacket.

Make a Monkey Story
Children put pictures in order to make a story.

Make Snack Stacks
Children follow a recipe to a make a three-layer snack.

Monkey Parade
Children line up in numerical order to march in a parade.

1, 2, 3 Picnic
Children use ordinals to step out how to pick up friends and get to a picnic. Get a glimpse of the sequencing app in development.

 

See how these activities are part of a larger computational thinking preschool curriculum in this Teacher Guide.

CT Teacher Guide

CT Standards

 

© 2019 WGBH Educational Foundation. All rights reserved. Funding provided by the National Science Foundation. This material is based upon work supported by the National Science Foundation under Grant No. 1640135. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

We’re Hiring a Designer!

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We’re looking for an Associate Digital Designer who combines three core Practices

  • Visual Design — the fundamentals of composition, typography, graphic form, color theory, etc.
  • Animation Design — applying visual design principles across a timeline to create motion graphics and kinetic type
  • Production Design — mastery of Adobe Creative Suite and other essential design tools to output deliverables

… in service of three key Functions

  • Children’s Game Designer — apply educational and/or learning goals to engaging games for kids
  • Web Designer — design for websites, apps, social media, and other digital environments
  • Graphic Artist — create new graphics, either by manipulating existing or illustrating original art

For more, check out the full job description.

Launching Animators!

Writer-directors! Animators!

WGBH seeks 2019 Summer Creative Residents to work on two new series in Boston!

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Launchpad at WGBH, a studio producing digital television entertainment series about complex issues, is seeking summer 2019 Creative Residents.

The Launchpad Creative Resident program brings media professionals inside WGBH to incubate new projects and to work on new WGBH digital television programs. For each of Launchpad’s three-week-long cycles in 2019, we will select 3 Creative Residents to work alongside WGBH producers, experts and mentors.

For the Summer 2019 Animation cycle (Monday, August 19 – Friday, September 6, 2019 in Boston), we are seeking 2D animation creators with a specific interest in storyboarding and design to work on a new WGBH animation series. Animation Creative Residents will receive a $1,750 stipend for this three-week cycle. Apply by 4 pm EST on Friday, August 2, 2019.

For the Summer 2019 Episodic TV cycle (Monday, September 9 – Friday, September 27, 2019 in Boston), we are seeking diverse writer-directors to participate in the rapid development and production of a new WGBH drama series. Episodic Creative Residents will receive a $2,500 stipend for a full-time, hands-on commitment to this three-week cycle. Apply by 4 pm EST on Friday, August 9, 2019.

Note: Much of the work will take place at or near WGBH in Boston. Launchpad does not provide for accommodations, travel or transportation.

To apply, complete this questionnaire  and email your resume and cover letter to launchpad@wgbh.org with the subject line “FIRSTNAME LASTNAME: 2019 Creative Resident Animation” or “FIRSTNAME LASTNAME: 2019 Creative Resident Episodic”.

For more information visit Launchpad at WGBH!

Young People in World War 2

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Although I share our work here from time to time, I don’t often get to share a project that is so personally meaningful. We’ve just produced, with a partnership with The International Museum of World War II, an interactive experience using artifacts from the museum. It’s for high school students to let them explore the wartime experiences of young people.

It is available for free to schools through PBS LearningMedia.

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While we had fabulous access to artifacts from the Museum’s extensive collection, and conducted our own photo shoots, we were able to add a few additional pieces. These additions include a love story played out across correspondence between the parents of my friend and co-worker Cyrisse and, eagle-eyed among you may recognize, my mum, Hazel who was, along with her sister Josephine, in the WAAF, the Women’s Auxiliary Air Force.

The project is fully responsive for desktop or mobile, and is keyboard accessible for those with motor or vision challenges.

This was both a delightful and important project to work on and its extensive list of credits shows the care we were able to take in getting expert advice, period music, terrific design, thoughtful tech, and teacher feedback as we were putting this together.

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A Few Days in Armenia

 

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I was in Yerevan, Armenia this week to represent our work at an international media literacy conference #tvapatum18 along with representatives from Voice of America, Dutch and Armenia media, the Caucasus correspondent for the BBC in Tblisi, the Georgian Charter of Journalistic Ethics, the Newseum, Russian independent journalists and filmmakers, and the International Committee of the Red Cross. 

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You can see my impressions and personal travel blog here

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View at Medium.com