Quick ‘n dirty, candy corn high-speed VR game building on our recent VR work with Microsoft and NASA.
Team: Dan & Sophie.
Development time: approx 1 day for first playable prototype.
Dan, Kennedy, Jeff, Sophie, and Lizzy attended the International Society for Technology in Education (ISTE) Conference in Philadelphia from June 23-25.
They presented their virtual reality game, “Mission: Water,” under the umbrella of Microsoft’s presence at the conference.
The ISTE Conference was very successful: close to 100 people demoed the game or chatted with the team about the project. Many educators and technologists expressed their excitement for the game and for the lesson plan, which will be published on PBS LearningMedia this fall. The team is very excited for the positive response and is looking forward to the official launch of all of the resources later this year.
The VR game is available already here for free.
The WGBH team, led by Bill Shribman, has been collaborating with Microsoft for the last year developing this game for a middle school classroom. The game consists of two networked apps: one VR game and one HTML5 game, both connected and communicating to each other.
In the experience, two players need to work together to travel through the solar system and collect samples of water at three destinations. The water samples provide data for the students to analyze and compare, and then the students can discuss which location provides the most abundant and accessible forms of water.
One high school teacher reacted to playing this as follows, talking about the children she teaches:
“Mission: Water” – a Mixed Reality Experience for Middle School Classrooms.
Demo at SMASH 2018.
“Mission: Water” is a pair of linked Microsoft’s Mixed Reality apps offering middle school students a unique experience in the search for water in the solar system. Under development here at WGBH with teams from WGBH Children’s Media and Education and WGBH Digital Services, the project is at a prototyping stage ahead of classroom testing this fall and deployment early next year.
Using beautiful 3D imagery this app creates an experience designed for the classroom.
The apps include a parallel experience to allow one player at a time to be the explorer (wearing the Mixed Reality head-mounted display) and other another student or students to act as “Mission Control” using desktop computers, guiding the explorer and reviewing data collected during the game.
Players work in tandem to collaborate and review data in order to discuss and decide the optimal places in the solar system to collect water in support of a fictionalized mission.
The apps will be available for free in 2019 through Microsoft’s app store. Supporting content will be available for free through PBS LearningMedia. Generous funding is provided by Microsoft.
Production Team: Dan Hart, Kennedy Bailey, Jeff Bartell, Sophie Calhoun, Elizabeth Walbridge, and Bill Shribman
PBS LearningMedia: Dr. Rachel Connolly, Jake Foster, Caitlin Steer and Pegeen Wright
External Advisor: Dr. Jim Green, Planetary Science Division Director, Office of the Associate Administrator for NASA’s Science Mission Directorate