Computational Thinking for Preschoolers: Modularity Activities

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Producers from WGBH and Kentucky Educational Television and researchers from EDC have been collaborating on the research and development of brand-new computational thinking activities for preschoolers! These fun hands-on activities and apps (not yet published) were all created as part of a research project funded by the National Science Foundation called Integrating Computational Thinking into Mathematics Instruction in Rural and Urban Preschools.

 

Preschoolers can learn modularity and math through these fun activities:

Picnic Packer
Children work together to pack a (pretend) picnic lunch.

Animal Song
Children work together create a song with different animal sounds.

Make a Counting Book
Children create a counting book by breaking down the big job of making a book into smaller jobs.

Plan a Party
Children organize a (pretend) party with cake, balloons, and decorations.

Break It Down
Children put small dances together to make a bigger dance. Get a glimpse of the modularity app in development.


See how these activities are part of a larger computational thinking preschool curriculum in this Teacher Guide.

CT Teacher Guide

CT Standards

 

© 2019 WGBH Educational Foundation. All rights reserved. Funding provided by the National Science Foundation. This material is based upon work supported by the National Science Foundation under Grant No. 1640135. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Computational Thinking for Preschoolers: Debugging Activities

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Producers from WGBH and Kentucky Educational Television and researchers from EDC have been collaborating on the research and development of brand-new computational thinking activities for preschoolers! These fun hands-on activities and apps (not yet published) were all created as part of a research project funded by the National Science Foundation called Integrating Computational Thinking into Mathematics Instruction in Rural and Urban Preschools.

 

Preschoolers can learn debugging and math through these fun activities:

Sound Shakers

Children fix sound shakers that don’t make sounds.

Monkey Dance
Children practice a two-step dance and identify mistakes in the teacher’s dance steps.

Monkey Bridge
Children fix a bridge that won’t stand up.

Colorful Caterpillars
Children debug clay caterpillars with colorful patterns.

Road Repair
Children use geometric shapes to fix holes in a road so a car can get across. Get a glimpse of the debugging app in development.

 

See how these activities are part of a larger computational thinking preschool curriculum in this Teacher Guide.

CT Teacher Guide

CT Standards

 

 

© 2019 WGBH Educational Foundation. All rights reserved. Funding provided by the National Science Foundation. This material is based upon work supported by the National Science Foundation under Grant No. 1640135. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Preschool Computational Thinking

Producers from WGBH and Kentucky Educational Television and researchers from EDC have been collaborating on the research and development of brand-new computational thinking activities for preschoolers! These fun hands-on activities and apps (not yet published) were all created as part of a research project funded by the National Science Foundation called Integrating Computational Thinking into Mathematics Instruction in Rural and Urban Preschools.

Not sure what computational thinking means? Computational thinking (CT) is a creative way of thinking that empowers children to use systematic strategies while solving problems or reaching a goal. CT allows children to identify problems/goals and then brainstorm and generate solutions that can be communicated and followed by computers or humans.

CT can be learned at a young age, and it can be practiced in non-programming contexts (in other words, without a computer). CT is not the same thing as coding or computer programming—instead, it’s a stepping stone that can help children learn these important skills when they get older. Practicing CT skills can also benefit children by strengthening their early math skills.

As children do these activities and play these apps, they will be practicing basic math skills, including: counting, one-to-one correspondence, ordinals, sequencing, and identifying geometric shapes. At the same time, they will be learning three core CT skills: sequencing, debugging, and modularity.

Check out the project in this video.

 

© 2019 WGBH Educational Foundation. All rights reserved. Funding provided by the National Science Foundation. This material is based upon work supported by the National Science Foundation under Grant No. 1640135. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Peep & Tynker

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Tynker, the leading creative coding platform that has enabled more than 35 million kids around the world to code, today announced partnerships with public media leader WGBH Boston, Mattel, and Parrot Education to expand activities and opportunities for teachers and students to participate in the Hour of Code, taking place from December 5-11, 2016.

Hour of Code is the largest global education event in history with more than 200 million participants since 2012. Through previous Hour of Code events, more than 30 million students used Tynker across more than a dozen countries.

“We want to turn your students’ passion for playing video games, crafting with Minecraft, and playing with toys into valuable life skills,” says Krishna Vedati, CEO of Tynker. “We have designed this year’s activities to spark a deeper interest in STEM subjects, computer programming, and engineering.”

Tynker’s new Hour of Code partnership with WGBH Boston will provide early elementary students the opportunity to build storytelling and animation projects such as Dance with Friends and Nature Walk with characters from the popular website and TV series PEEP and the Big Wide World.

“WGBH and Tynker share the same mission of giving children the foundation they need to develop their STEM knowledge,” says Marisa Wolsky, Executive Producer of PEEP and the Big Wide World. “In bringing characters from PEEP and the Big Wide World to the Hour of Code, together we will be able to capitalize on the power of story and appealing characters to teach foundational computational thinking concepts to young learners.”

Students in upper elementary and middle school will be able to program their Hot Wheels cars to win races and help the ghouls of Monster High complete a scavenger hunt.

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“At Mattel, we’re passionate about harnessing the power of play to drive learning and development for kids around the world,” said Geoff Walker, Mattel’s Chief Strategic Technology Officer. “We’re thrilled to partner with Tynker to help kids to learn to code in a fun and engaging way.”

Students who are already comfortable with coding fundamentals can try Counter Hack and Toxic Jungle, Tynker’s new JavaScript and Python tutorials, where they get a taste of real-world programming with mainstream languages.

Young learners who enjoy Minecraft can also use Tynker to modify their experience as they program mods, customize skins, and resource packs, and design add-ons. Those with access to connected toys like Sphero, Lego WeDo, or Parrot drones can program their devices with code using the Tynker tablet app.

Through its partnership with Parrot, Tynker is offering a chance for teachers to win a drone. To enter, teachers need to tweet a picture of their students doing an Hour of Code with Tynker using the tag #iwantafreedrone to @GoTynker and @ParrotEducation. Winners will be chosen from all entries on December 14.

Jerome Bouvard, Director of Parrot Education, has seen countless applications of Parrot drone technology used across all industries. “There is a drone revolution occurring across the globe,” says Bouvard. “Drones provide an aerial perspective, giving rise to new applications that have not even been imagined yet. Programming drones with Tynker will inspire kids with new and exciting ways to learn as they program aerial stunts, take pictures, or send the drone on a flight plan.”

Tynker’s Hour of Code activities are the best option for teachers to engage their students in coding. Teacher-friendly features include easy setup, progress tracking, completion certificates, and STEM curriculum options beyond the Hour of Code. With Tynker’s classroom management features, teachers can easily add and organize students, assign age-appropriate activities, and track progress. Teachers can register and get started by visiting https://www.tynker.com/hour-of-code/teacher

In addition to the new and existing partnerships, Tynker will offer limited opportunities and special prizes for Hour of Code participation from December 5-11, including:

  • Free download of the Tynker for Schools App on iPads and Android tablets, usually $5.99
  • The chance for teachers to win free drones
  • New cross-curricular activities for teachers to connect coding to other subjects such as Social Studies, Math, and Science

“Hour of Code is a fantastic way to engage kids in the global learning community around STEM and computer coding,” says Vedati. “Our exciting new partners and products will ensure that anyone, at any level, can find a fun and entertaining way to join Hour of Code and learn about coding.”

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