A mystery unfolds….
Get ready for adventure with Molly of Denali from PBS KIDS! In this free app, kids ages 4-8 can explore places in Molly’s Alaskan village, Qyah, and its forests, lakes, and wildlife.
Go on dog sledding missions, fish, create beading projects or help run the Denali Trading Post while using familiar texts such as books, diagrams, and captioned photos to gain information to help them solve problems, accomplish tasks, and help Molly’s friends and family!
Explore Qyah with Molly, Tooey, Trini and more. The educational games help kids learn about nature, Alaskan culture and more through mini games and interactive activities.
The educational games in the Molly of Denali app are designed to support foundational literacy skills.
MOLLY OF DENALI FEATURES:
TEACHING GAMES FOR KIDS
• Crafting Alaskan Native beadwork
• Fishing games
• Dog sledding games
• Virtual village trading post
EXPLORATION AND EDUCATION
• Blueberry picking for Molly’s dad
• Snowball fights with Trini and Tooey
• Drumming with Grandpa Nat
• Viewing wildlife
• And more!
FUN LEARNING GAMES
• Kids from ages 4-8 can get a fun introduction to familiar informational texts and their features
• Learn vocabulary, reading field guides, recipes and maps
• Reading games with diagrams, indexes and captions
• Learn about dog sledding, sustainable fishing, traditional Alaska Native arts
EXPLORE A UNIQUE CULTURE
• Learn about Alaska Native values with a focus on community and traditions
• Language lessons for Alaska Native phrases (i.e. “Mahsi-choo!”)
Visit pbskids.org/molly for more Molly of Denali videos, games, and activities.
Molly of Denali™ Produced by WGBH Boston, Molly of Denali is an action-adventure comedy that follows the adventures of curious and resourceful 10-year-old Molly Mabray, an Alaska Native girl. Molly of Denali is the first nationally distributed children’s series in the U.S. to feature an Alaska Native lead character.
Molly of Denali is designed to help kids ages 4-8 develop knowledge and skills for interacting with informational texts through video content, interactive games, and real-world activities. In each episode, Molly’s life and adventures are enhanced, illuminated, and broadened by using and creating a variety of informational texts, including books, online resources, field guides, historical archives, indigenous knowledge from elders, maps, charts, posters, photos, and more.
About PBS KIDS
Molly of Denali is part of PBS KIDS’ ongoing commitment to helping kids build the skills they need to succeed in school and in life. PBS KIDS, the number one educational media brand for kids, offers children ages 2-8 the opportunity to explore new ideas and new worlds through television, digital media and community-based programs. PBS KIDS and local stations across the country support the entire ecosystem in which children learn, including their teachers, parents and community.
In our new HTML5 game for PBS KIDS, Arthur’s Park, Arthur sees an empty lot and realizes it would make a great park!
In a board game setting with mini-features, players help Arthur give a speech to gather public support; clean up the lot; hold a bake sale to raise funds; purchase items; and finally build the park. Based on a curriculum of active citizenship and civic engagement, Arthur’s Park models one way to get involved with your own community!
Ready for an adventure? Come along with Molly as she explores Qyah, her village in Alaska! Kids will use informational text to solve different challenges, interacting with text such as books, apps, diagrams, and tables of contents.
Be sure to tune in for Molly of Denali,TM the animated series premiering on your local PBS station July 15, 2019.
This brand new website features an immersive, interactive world where kids can meet members of Molly’s community and go on missions such as picking blueberries or throwing treats to Molly’s dog Suki. Kids can also learn and practice their informational text skills across four games: Fish Camp, Sled Dog Dash, Beading Art, and Denali Trading Post.
Molly of Denali is designed to help kids ages 4-8 develop knowledge and skills for interacting with informational texts through video content, interactive games, and real-world activities. A foundational aspect of literacy education, informational texts are designed to convey information, and include written words, images, and oral language.
The digital team who created this incredible experience is Melissa, Bill, Anessa, Lizzy , Sienna, Kimberlee, Kit, Eric, Jolin, Mike, Jesse, Becca, Nolan, Amelia, and Kate.
Coming soon: an app and more games! Check out the podcast too!
MOLLY OF DENALI is produced by WGBH Kids and Atomic Cartoons in association with CBC Kids. Funding for MOLLY OF DENALI™ is provided by a Ready To Learn Grant from the Department of Education; the Corporation for Public Broadcasting, a private corporation funded by the American People; and by public television viewers. The contents of this program were developed under a grant from the Department of Education. However, those contents do not necessarily represent the policy of the Department of Education, and you should not assume endorsement by the Federal Government. [PR/Award No. U295A150003, CFDA No. 84.295A]
Dan, Kennedy, Jeff, Sophie, and Lizzy attended the International Society for Technology in Education (ISTE) Conference in Philadelphia from June 23-25.
They presented their virtual reality game, “Mission: Water,” under the umbrella of Microsoft’s presence at the conference.
The ISTE Conference was very successful: close to 100 people demoed the game or chatted with the team about the project. Many educators and technologists expressed their excitement for the game and for the lesson plan, which will be published on PBS LearningMedia this fall. The team is very excited for the positive response and is looking forward to the official launch of all of the resources later this year.
The VR game is available already here for free.
The WGBH team, led by Bill Shribman, has been collaborating with Microsoft for the last year developing this game for a middle school classroom. The game consists of two networked apps: one VR game and one HTML5 game, both connected and communicating to each other.
In the experience, two players need to work together to travel through the solar system and collect samples of water at three destinations. The water samples provide data for the students to analyze and compare, and then the students can discuss which location provides the most abundant and accessible forms of water.
One high school teacher reacted to playing this as follows, talking about the children she teaches: