Molly’s App!

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Get ready for adventure with Molly of Denali from PBS KIDS! In this free app, kids ages 4-8 can explore places in Molly’s Alaskan village, Qyah, and its forests, lakes, and wildlife.

Available at iTunes!

Available at Google Play!

Available at Amazon!

Go on dog sledding missions, fish, create beading projects or help run the Denali Trading Post while using familiar texts such as books, diagrams, and captioned photos to gain information to help them solve problems, accomplish tasks, and help Molly’s friends and family!

Explore Qyah with Molly, Tooey, Trini and more. The educational games help kids learn about nature, Alaskan culture and more through mini games and interactive activities.

The educational games in the Molly of Denali app are designed to support foundational literacy skills.

MOLLY OF DENALI FEATURES:

TEACHING GAMES FOR KIDS
• Crafting Alaskan Native beadwork
• Fishing games
• Dog sledding games
• Virtual village trading post

EXPLORATION AND EDUCATION
• Blueberry picking for Molly’s dad
• Snowball fights with Trini and Tooey
• Drumming with Grandpa Nat
• Viewing wildlife
• And more!

FUN LEARNING GAMES
• Kids from ages 4-8 can get a fun introduction to familiar informational texts and their features
• Learn vocabulary, reading field guides, recipes and maps
• Reading games with diagrams, indexes and captions
• Learn about dog sledding, sustainable fishing, traditional Alaska Native arts

EXPLORE A UNIQUE CULTURE
• Learn about Alaska Native values with a focus on community and traditions
• Language lessons for Alaska Native phrases (i.e. “Mahsi-choo!”)

Visit pbskids.org/molly for more Molly of Denali videos, games, and activities.

Molly of Denali™ Produced by WGBH Boston, Molly of Denali is an action-adventure comedy that follows the adventures of curious and resourceful 10-year-old Molly Mabray, an Alaska Native girl. Molly of Denali is the first nationally distributed children’s series in the U.S. to feature an Alaska Native lead character.

Molly of Denali is designed to help kids ages 4-8 develop knowledge and skills for interacting with informational texts through video content, interactive games, and real-world activities. In each episode, Molly’s life and adventures are enhanced, illuminated, and broadened by using and creating a variety of informational texts, including books, online resources, field guides, historical archives, indigenous knowledge from elders, maps, charts, posters, photos, and more.

About PBS KIDS
Molly of Denali is part of PBS KIDS’ ongoing commitment to helping kids build the skills they need to succeed in school and in life. PBS KIDS, the number one educational media brand for kids, offers children ages 2-8 the opportunity to explore new ideas and new worlds through television, digital media and community-based programs. PBS KIDS and local stations across the country support the entire ecosystem in which children learn, including their teachers, parents and community.

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WGBH @ The White House

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The White House, in partnership with the U.S. Departments of Education and Health and Human Services and Invest in US, will host an event today (4/21/16) to highlight the importance of promoting active science, technology, engineering, and math (STEM) learning for our youngest children and to celebrate a broad range of public- and private-sector leaders committed to promoting STEM learning across the country.

The White House received over 200 submissions of innovative STEM work from leaders across the country, representing state and local entities, foundations, non-profits, media organizations, technology companies, research institutions, and museums. Collectively, the commitments of these leaders have the potential to bring new active STEM content for our youngest children to millions of households across the nation.

WGBH is well-represented in these current initiatives as part of Ready to Learn and also independently, including (quoting from the White House press release):

  • New Research on the U.S. Department of Education’s Ready to Learn Program: This month, grantees from ED’s Ready to Learn program will be featured in reports that share findings and lessons learned about utilizing television and digital media to support math learning for young children. The reports include six papers by grantees and evaluators that will appear in a special section of an issue of The Journal of Children and Media, and a new report entitled “The Ready to Learn Program: 2010–2015 Policy Brief” released by the Center on Media and Human Development at Northwestern University.
  • The Corporation for Public Broadcasting (CPB), Public Broadcasting Service (PBS), and local PBS stations will increase the availability of STEM learning tools for young children through content and community engagement. By 2020, a series of new, engaging, and evidence-based media experiences across multiple platforms will be available for free to aid families and educators in helping children develop early STEM skills. These will include resources ranging from new episodes of STEM television programs, to parent apps and classroom-ready, curriculum-aligned STEM resources that supplement instruction in preschool through third grade classrooms. CPB and PBS will also support a network of 30 STEM-focused community collaboratives that will elevate early STEM learning across the country, enhance community-wide efforts to engage underserved children, and help formal and informal caregivers become more confident and competent in supporting their children’s STEM learning.
  • WGBH Boston will produce additional apps and hands-on activities for parents and their preschool children, targeted to early math, science and computational learning, as well as work with parents and Head Start teachers through a series of hackathons to determine how to effectively build the home-school connection around STEM learning.

Imajine That

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Ahoy! Fun and games hit the high seas when teams from WGBH descended on Imajine That in Lawrence MA to demo all the great work done by WGBH and our colleagues in the PBS system as part of Ready to Learn. Kids, families and local politicians played with web games and apps from Curious George, Peg+Cat, Dinosaur Train and more…